Showing posts with label Projects. Show all posts
Showing posts with label Projects. Show all posts

Friday, December 28, 2012

Warrior, Wizard Rough Draft Preview

Hey, everyone!  Like I said, I’d be posting the rough draft of the opening scene of “Warrior, Wizard” when I finished it.  Keep in mind that this is still the rough draft of the scene, may end up only being part of the full scene, and probably has a lot of work that needs to be done yet.  This is solely for preview purposes.

So with no further ado, I present:

Warrior, Wizard

One kill.

That's all it was. One more dead body. One more outlander defeated. One out of dozens.

But that one kill was enough to make Jaren Manse sit down. To actually stop and think. Not to contemplate who the man was or where he came from or why he had come. No, he had stopped asking those questions hundreds of deaths ago. This man was important because he was not his kill, but Alera's. Jaren had held nothing back on this mission, but for the first time ever, Alera Quill had outperformed him.

Forty-seven. Forty-seven to his forty-six. It was one kill. Just one kill, Jaren told himself. It didn't matter. And besides, this is what he had wanted. The two of them stood on equal ground now. Alera could keep up with him.

He just hadn't expected to be so shaken by it.

He sat on a log on the beach and watched his partner lobbing fireballs at the outlanders' ships in the fog covering Lesaria's shores. Few discovered the land. Even fewer returned to tell the tale. It was, in large part, thanks to the League, a collection of guilds and adventurers acting as everything from mercenaries to postal service to military. All able-bodied peoples were welcome, and there were plenty of well-paying jobs, but there were few who truly gained glory and notoriety. Jaren realized that he and Alera now stood a very good chance of becoming a part of those few.

As the ships started to catch, Alera walked over and sat on the sand beside him. She was a pale-skinned lithe girl that Jaren thought of as short, though that was admittedly because most people were short relative to him. She exhaled deeply and brushed her long black hair out of her face. “That was a good day,” she said, looking up at him. The bleak mist really drew the color out of her violet-grey eyes. Jaren just nodded in response. “The mission went well, don't you think?” she prompted.

He nodded again. “Yeah,” he said distantly. “Yeah.” He managed to find himself again and turned to his partner. “You outperformed me today, you know. Good job.”

“What? Is that why you—you meathead!” She punched his shoulder, though he barely even felt it under his armor. “That's what's got you like this?” She gave a small chuckle and shook her head. “So how badly did I beat you?”

“Just one,” he said.

“One? Just one?” She laughed. “That's what has you like this? Please, Jaren, that's more of a tie than anything. Luck of the draw. Besides, we're being ranked together. It's not like the count even matters.”

He removed his helmet and let the cool ocean breeze dry the sweat against his face. “...Yeah. It's just...weird.” He looked over at her and saw that she was staring out at the burning ship, a distant look in her eyes as well.

“Yeah,” she echoed. “Weird. I'm as strong as you are now.”

“Yeah, it only took you eighteen years, too.”

She flicked a small ball of flame at him with a grin. “Oh shut up, Manse. Still,” she added as he swatted at the flame, “I'm really glad you stuck with me all these years.”

“I'm glad too. You know, I think we stand a chance of making the lists this year.”

“What, us? There's only two of us.”

“And Ezeo Nohr was only one man, but look at what he accomplished.”

Alera laughed and stood, taking Jaren's hand and pulling him to his feet. “Ah, yes, Master Ezeo. Remind me again, is he on par with the gods, or greater than them?”

He gave her a playful shove. “Shut up! He's an impressive man, you runt.”

“This runt beat you today, meathead.”

“Yeah, well, enjoy it while you can. You know that there's no way I'm letting that happen again.”

“As if!” She grinned. “I've tasted victory now. I won't let it slip past me so easily anymore.”

They joked and talked like that on their way back to the League. The organization had started as just a single, simple guild hall, but had grown larger as dormitories were added for adventurers. Additions to the hall were needed to accommodate the League's growth. Blacksmiths and enchanters flocked in to sell their wares. The League expanded as its fame and popularity increased. In the three years that Jaren and Alera had been members, it had finally overtaken the city. What had once been known as Amnestia City was now simply the League. Many of the same shops remained, but vendors knew their sales base consisted of two groups: adventurers and tourists.

“So the Winter's Requiem have invited us and Deadeye out tonight,” Jaren said as they entered the city gates. “Celebrating the outlander defeat today.”

“Really? Is Ashna coming this time?”

Jaren thought. The reptilos man wasn't exactly shy, but.... “I'm not sure. I wouldn't expect him. He's not fond of being around so many humans.”

Alera rolled her eyes. “Why doesn't he just invite some more repitolos? Does he not get any say? Anyway, I assume you're planning on going?”

“Of course. They're footing the bill. I'm not going to pass on a free meal.”

“And Deadeye will be there.”

He hesitated. “Okay, yes, and Deadeye will be there, but come on, Alera. Free food. You're going, aren't you?”

“Of course,” she said, doing her best imitation of his voice. “They're footing the bill. I'm not going to pass on a free meal.”

“Hey, Quill, remind me again why I didn't dump you with the first guild I could to go solo?”

“Because you know I'd make you look bad in the lists.”

He shook his head. “Don't get cocky, yet, Quill.”

“Don't get cocky yourself, Jaren. We did good today, but we've got a long way to go before we make the lists. Think we can do it within the year?”

He put on a great show of thinking hard about it before answering in his best imitation of her. “What do you think, meathead?” It was, admittedly, not a very good imitation. Water splashed out of a nearby trough as they passed to splash him as the mage took her revenge.

“Come on, Jaren,” she told him. “Let's pick up the pace. We've got dinner to catch, and I'm famished.”

He grinned. “Agreed. C'mon, I bet we can rack the bill up enough to make Drolm actually faint this time!”

***

Well, that’s how the story opens.  There’s a lot I’d like to change yet.  The whole scene feels a bit too dialogue-heavy, several of the names of things may change (though the names of the protagonists and Meela “Deadeye” Ran, Ashna Szil, and Arten Drolm will probably remain mostly the same), and I can probably write it much better once I’ve got the full story laid out in front of me instead of just half of it.

Thoughts, though?  How did you like it?  Any suggestions that I’ll want to keep in mind when rewriting?  Let me know!

Tuesday, December 25, 2012

Warrior, Wizard Status Update #3: Worldbuilding

It’s that time of the year again: holiday season.  The time of the year that pretty much guarantees that I’m too busy or too distracted to write.  However, while I haven’t been able to sit down and actually write on Warrior, Wizard, that doesn’t mean that I haven’t been working on it—or at least on the larger universe surrounding it.

Yes, I’ve been doing worldbuilding.  Here’s a bit of what I’ve got so far.

I’m focusing primarily on the human customs at the moment.  I’ll be delving into the reptilos, ogre, and gnome cultures more in the future (also possibly renaming the races as all those names are just working descriptions), but they don’t show up in Warrior, Wizard very prominently since our two primary characters are male.

The place I decided to start with my society was by bucking some standard fantasy conventions.  Fantasy is so frequently a genre that elevates the “fair” above all else.  Going by the four most standard fantasy races, the elves are prettiest and therefore the best, the humans are below the elves but run pretty much everything else, the dwarves are demoted to comic relief and get no respect, and the ugly orc knockoffs are savage beasts unfit for more than being canon fodder.

I really wanted to avoid that and did so by taking a different direction with beauty and race.  There are four main skin tones among humans.  I can’t exactly describe the tones since I’m not really an expert on skin tones (I live in a very homogenized location), but going with the Fitzpatrick Scale as my indicator of skin tone, the tones would probably be about 2, 3.5, 4.5, and 6, with the two middle tones being the most common and the lightest tone being the minority.  I want to give the world a more Mediterranean feel than the Medieval British Isles feel that most fantasy has.

I’ve also been thinking about “beauty” and what is and isn’t “attractive” in this world.  As we all know, beauty is in the eye of the beholder.  It’s relative, and different societies in the past have had different standards of beauty.  This society favors the strong, so I’m trying to reflect that into the standards of beauty.  Neither the portly nor skinny are particularly valued: instead it is the strong.  With the physical fighters this is obviously seen in muscle, but with mages, it’s more a manner of how they hold themselves—and the apparel they wear.  A mage can get by on being slender (though being particularly thin would generally indicate malnourishment) because they wear robes denoting their strength.

Two practices are also fairly common: tattooing and decorative scarring.  Both are generally regarded as fairly ritualistic and are almost always done to commemorate special accomplishments, so it’s not like everyone is walking around covered in tattoos and/or scars.  Also, naturally obtained scars are considered highly attractive and sharing “scar stories” is a very common icebreaking conversation.

Which brings us to gender in society.  I specifically wanted to avoid writing a patriarchy, but also didn’t want to write a matriarchy.  I think a large part of why patriarchies evolve is because men generally have more natural strength than women.  So the men would hunt and the women would take on a social role, and men have ruled the world while women rule the men from that point on.  However, magic throws a wrench into things.  With a skill based on study and intellect that trumps pure strength, men and women have been pretty much on equal standings.  This leads to a lot more women who are actually physical fighters.  No one’s telling them they can’t.  Skill’s not a gender issue, and with enchantment and enhancement, it’s not like physical strength is the final say in everything. 

It also led me to think about the family structure.  Since characters have both first and last names, who do they take their surname from?  What are surnames like after marriage?  I had several different paths I could have taken with this.  One was joint names like some couples do now.  Of course, this could potentially end up with someone taking both their parents names ad nauseum and after just a few generations you end up with a John Smith-Doe-Miller-Wayne-Anderson-Richards-Smith-Koerner.  Another option was for the males to take the father’s name and the females to take the mother’s name, like a family I know.  However, I didn’t really like that idea, and I had already given Alera and her father the same surname.  Those were the same issues with the child having a different surname from the parents altogether.  I finally decided, though, that a new surname was chosen upon marriage.  Sometimes one half of the couple would keep their name or a name would be chosen in reference to one of them.  After all, names and the standing they have can mean a lot.  For example, I imagine that there was a Manse Smith (the surname here isn’t particularly important), and his son and said son’s wife took “Manse” as their surname.  The name “Manse” was passed on for generations to Jaren Manse.  If Jaren gets married, he’d probably insist on keeping the name as well.

So yeah, those are some of the little pieces of the society that I’ve been focusing on.  And from the types of things they are, you might think it’s an attempt to be politically correct or “progressive” in my writing.  In reality, though…it’s not.  It’s really just my attempt to make a world different than ours, and different than standard fantasy.  Medieval Europe is far too stock, so I blended it with a bit of ancient Rome and Greece.  Elves and dwarves are commonplace, so I wrote them down on a list of things I wanted to do, crossed them off and marked them with a big “NO.”  Humans are generally limited to a single Caucasian race, so I made the lighter-skinned humans the minority.  Elves being held up as the standard of beauty just annoys me, so I went a different direction with it.  As for the role of gender?  That’s largely a holdover from early Fire Emblem inspirations that I wanted to keep.  In The Sacred Stones, I’d take Amelia over Gillam just as soon as I’d take Joshua over Marisa.  And besides, you’ve got magic in the equation.  When Lute (the biggest inspiration for Alera) is flinging fireballs around like nothing to take out enemies three times her size, it really makes you resent females in fantasy being reduced to the white magic girls. 

So I guess maybe there is a little gender equality behind that particular choice because turning all female fantasy characters into nuns is stupid.

Anyway, that’s what I’ve been thinking on lately.  There have been a few other things, like some customary greetings (a kiss on the forehead between males), common forms of entertainment (theatre has grown very popular in the last few years), and the color of robes mages wear (a fairly simple system that will tell you what mage class and disciplines they are at a glance).  However, those are some of the more notable social things.  I hope you enjoyed reading about them, and I hope they excite you for that preview that I have coming!

Thursday, November 1, 2012

NaNoWriMo and Warrior, Wizard plans

If you haven't heard of National Novel Writing Month, or NaNoWriMo, it's basically an attempt to write a 50,000-word novel during the month of November.  It's not about writing a good novel, just about getting the words down.  Quantity over quality.  Editing can wait until December.

I've attempted to do it for a few years now, and failed each time because of distractions.  So this year, I've decided not to participate.  Instead, I'm going to push myself to finish "Warrior, Wizard."

I've been working pretty hard on WW.  Not the actual writing part, but the preplanning part, which is taking a lot longer than I've expected.  Once I started writing, I realized that I needed to know how my magic system worked.  And once I started writing again, I realized that I also needed to know how exactly my world worked.

At this point, I've decided that while the "Warrior, Wizard" I finally release to...wherever it is I release it will be a final draft, it's also not going to be the final final draft.  It's more like a beta release, or a pilot episode, since I plan to revisit the world of Lesaria.  Or maybe not Lesaria, since the name is definitely not final.  I like the world I've started setting up, and I'd like to refine it.  History, themes of racism, the world outside of the isolated island it's set on, the political dynamics, the different cultures and subcultures...these are all things I'd love to explore, but WW is not the story to do that.  WW exists to tell the story of Jaren and Alera, and in this case, brevity is the soul of wit.  A reader doesn't need to know who Caro Plith is or what influence he had on the study of magic since Jaren is our POV character and probably doesn't even know who Plith is.

So after I've gotten the basics of the world nailed down a bit more (which I've almost finished), the plan is to write.  Try to push out at least one scene a day until I've gotten the whole timeline done.  Put the scenes in the order I'd like them.  Look at how it works, then remove, add, and change scenes until I find something that works.  Tweak them to make them flow together better.  That should be the point where I can officially say that the story has moved from "rough draft" to "completed first draft."  Then I find some people who can give me feedback.  Get critique, edit accordingly, and rewrite until I'm satisfied.

What will I do when I'm finished with it?  I'm not sure.  I might send it in to a few places.  See if I can get it published.  Experience the joys of rejection letters.  I've only gotten one so far, so it'd be nice to get a few more before I can get anything published.  And then?  Then I set it aside for a while.  Work on another project.  Actually get some things written before I come back to Lesaria, because why on earth would anyone want to work on a single project?

I mean, come on.  That's just ridiculous.

Thursday, October 25, 2012

Projects: DSTM Visual Novel Planning

Oh boy.  I'm starting to realize just how tricky of a project this is going to be.  Let's look at the "to do" list, shall we?

  • Learn how to code in Ren'Py so that I can actually write the VN.
  • Write the events up to Caper's death, since that's where everything will finally start branching.  Of course, since this is all from Poe's perspective, almost all of this will be made up of completely new scenes that will require me to work on developing at least one character who got virtually no screentime in the blog.
  • Figure out the general storyline for each "path."  I have an idea for what I want for the paths, but no real knowledge of how I want them to go beyond the one that Don't Shoot The Messenger eventually followed.
  • Work on a general progression of "scenes."  What scenes are involved in which paths, and what scenes are part of all paths?
  • Figure out what choices will need to be made along each paths.  Basically, make a flowchart for the entire game.
  • Write it.  And then rewrite it, rinsing, lathering, and repeating until I'm satisfied.
And that's just the scripting.  That's without even mentioning the music (which I probably won't be able to do) and the art (which I definitely won't be able to do). After that I have to code all the images and music and sound in, learn how to manipulate those elements better in Ren'Py, and again, rinse, lather, and repeat the process until it's done.

I'm starting to wonder if this is even worth it, considering that by the time it's done, DSTM will probably be irrelevant and I don't know if the story can even stand well enough on its own.  I think it'd be an amazing story, but it has the potential to be extraordinarily dependent, meaning that the potential audience would be tiny.  Oh well.

Saturday, October 13, 2012

Writing: Why I Currently Hate "Warrior, Wizard"

Step 1: Listen to audiobook that mentions elves/fairies/the fey/some other name that means the same thing.  Hear a reference in the text that mentions how the people are strong with magic, but have frail and physically weak bodies.  Think of the Linear Warriors, Quadratic Wizards trope.

Step 2: Think of how that form of development might cause some tension between a warrior and a wizard.  Begin to formulate the concept.  Decide to use anachronic order and solidify the characters a bit.  Smile as things start falling into place.

Step 3: Start writing.  Realize I have no idea where to start.  Start at the beginning and decide to go roughly chronological, at least at first.  Brainstorm and make a list of scenes that I want to include.  Smile as the plot starts to actually take form.

Step 4: Make it through the first scene and start on the second.  Struggle with it.  Spend a lot of sessions opening it but not making any sort of progress whatsoever.  Tear my hair out over it.

Step 5: Work on actually developing the magic system some more.  Get the basics down.  Take pride in the fact that the development is moving past "Fire Emblem class system ripoff."  Use the inspiration to launch myself back into the project.  Feel my excitement build as I open up the document.   ...Find myself moving barely five sentences forward as I try to slog through the thoughts.

Step 6: Try again.  Cheer as the world starts falling into place a bit.  Press through the difficulty of starting and get in the groove.  Find out more about my magic system as I write (like the entire empathy system, which I hadn't thought to add).  Finish the scene.  Stand up and raise my fists in the air in triumph.  Uncork the champagne bottle.  Drinks all around!  It's a time for celebration!  Take pride in knowing that, now that I'm on a roll, the rest should write itself.  Smile smugly while sitting in my fancy recliner, dressed in my most pretentious robe and smoking five pipes at once.

Step 7: Move on to the next scene and instantly experience a complete writer's block as I realize that I really have no idea what the missions my characters take on will be like and that I don't even know if I'm going to include non-human races in my world.

Yaaaaaaaaay....

Wednesday, August 29, 2012

Project: Don't Shoot The Messenger Visual Novel

As some of you reading this might know, I wrote a blog called "Don't Shoot The Messenger," set in the Slender Man Mythos.  Basically, it was about an man trying to find who he was and where he fit in the organization he was part of.  I'm not going to really elaborate since those of you who know about it have read it, those who care enough will read it, and those who don't care enough probably won't even read this post.

Anyway, a bit ago, a friend of mine was playing Katawa Shoujo, which is an absolutely amazing visual novel with a terrible premise (dating sim/H-game about disabled girls developed by members of 4chan).  And then I thought back to DSTM and remembered how, early on, there were a few parts of the story that would be affected by how people shipped certain characters.  I jokingly tossed the idea of a DSTM dating sim around.

And then I thought a bit harder, and realized something.

While the Messenger was the narrator of DSTM, Poe was arguably the main character.  Most of the plot involved her somehow.  Unfortunately, due to her quiet nature and the Messenger's reluctance to go into great detail about his life, there was a lot of depth to her character that didn't see the light of day.  And many of the alternate story paths we were considering featured her.

So I figured, instead of making a dating sim as a joke, I could make a serious story told from Poe's perspective.  It would rehash some of the events of DSTM, expand the world some, and explore the story paths we didn't take.  And with those branching paths, a visual novel would actually be the best medium to tell Poe's story

And now...well, I'm stuck on the idea.  Even started writing some of it up.  It's not going to be easy, of course.  I have no clue who I'm going to get for an artist, and even less of a clue who's going to do the music (if I even include it).  AJ (Poe's author) insists on being involved.

So yeah.  A lot to do.  I have no clue what I've gotten myself into.

Thursday, August 2, 2012

Project Updates

Just an update on what I've been working on lately:

Writing

Wandering from Death: My one openly ongoing Slenderblog.  I'm largely in the development phase for my plot at the moment, but I've got ideas.

Warrior, Wizard: a short story about, well, a warrior and a wizard (or, more accurately, "mage").  The two become close friends but are both forced to deal with their feelings of inadequacy as their growths differ.

Operation Stirling: A collaborative Slenderverse project that is currently remaining secret.  Let's just say that I'm finally starting to get to the meat of my part of the project, though.

I've also reacquired a ladybug bucket hat, so my "DaLadybugMan" persona can finally get back on camera and do some reviews I've wanted to.  I'm leaning towards House of Leaves for the first one.

In addition, I'm also occasionally working on A Terrible Fate, my Zelda fanfic, and a commentary for Don't Shoot The Messenger, though those are less frequent.

Reading

I'm currently reading Chronicles of the Black Company, a compilation of the first three Black Company books.  I'm also picking back up on reading the Trigun manga and have managed to find the first two copies of Video Girl Ai (by the same guy who did I"s, one of my favorite manga), though acquiring the rest of both series might be difficult as the former is fairly expensive and the latter is pretty hard to find.

Watching

I've finally decided on an order to watch the shows I'm catching up on in.  Top priority is ABC's Once Upon a Time, an entertaining (if not fairly campy) show about a town in Maine where storybook characters are living with their "Happily Ever Afters" taken away and no memories of their former life.  Kind of like LOST if LOST had magic OH WAIT

The next two on my list are Trigun, which is about a gunslinging pacifist on a desert planet, and Fullmetal Alchemist, which is about...a kid who's an alchemist, I guess.  A hotheaded alchemist working at his craft under the government.  There's obviously more to both shows, but that's the best I can put their concepts.

Playing

I finished Fire Emblem: Path of Radiance, and was excited to transfer my info and launch into the sequel, Radiant Dawn.  Then I found out that my disc was one of the ones that didn't recognize Easy Mode saves (since the PoR "Easy Mode" came about when the translation was made easier; it didn't exist in Japan).  I COULD play Radiant Dawn anyway, but I want those few bonuses I get from transfering a PoR file over, dammit!  So basically, I'm going to have to pay through all of PoR again.

I've also gotten my hands on No More Heroes and No More Heroes 2: Desperate Struggle.  I've beaten the first three (of 10) bosses in the former, and so far I'm not particularly impressed.  I'll stick with it, though.  See if it improves.

Sunday, June 10, 2012

Project: A Terrible Fate

I know what you're thinking, considering that I write about the Slender Man and I'm a fan of that BEN Drowned creepypasta.  But no, this isn't another horror work.  It IS another Zelda work.

A Terrible Fate is a blog where I'm going to be posting a series of academic articles about Majora's Mask.  Think of it as a dissertation on Majora's Mask that isn't really a dissertation.  A pseudodissertation.  That's what we'll call it.

It's something that I'm really excited for, which is ironic since it's currently something that's driving me crazy.  I've been working on it for about a week, and I've finished the introduction and the plot overview.  I'm about halfway through the glossary, which will need to define characters, races, locations, enemies, Zelda terminology, and gaming terminology.  Basically, I'm hitting the tedious parts of writing it, which is unfortunate.  Necessary, but unfortunate.  At least I've finished the overview now, and while I wish it were better, I do like how I framed it.

Anyway, the next article I'm working on for it is going to go into the game mechanics, which is actually not boring since the mechanics really emphasize the theme.  After that, I'm not sure.  I'll probably cover either Link or the Bombers.

Monday, June 4, 2012

Project: Urban Legacies preview

I've been writing seriously for about seven years now, and in that time, I've grown to develop some rather nasty opinions of fanfiction.  Despite the fact that I know it can put new perspectives on things, that it can explore avenues not canonically taken, and that it's a great way to learn how to write (my first writings were fanfiction, specifically of Star Wars in 6-7th grade, Bionicle in 5th grade, and even some very short stories about characters from the Mandie series when I was just starting school), I have a huge amount of disdain for it.  In my mind, it's not "real" writing.  It's poorly-written self-indulgent fantasies about shipping and how things "should have gone" and is just overall lazy writing that is, by nature, worse than original writing.

I'm telling you this to let you know just how hard it is for me to swallow that pride and say "I'm writing a fanfiction and I'm very serious about it."  Urban Legacies (working title) is a three-part Legend of Zelda modernfic--i.e., a fic that takes place in a modern time.  I've actually been working on it on-and-off for two years (because it's mainly a side-project) but I've done a lot of work with developing my world and outlining my plot.  I do have a ten-chapter draft of the first part, but I'm doing a near-complete rewrite because it was basically the "diet" version of the story I wanted to tell.  This draft will both improve my interpretations of certain elements of the series and expand on the stories that were important but never had a chance to be properly portrayed.

Anyway, just as a preview before I really get into it again and start putting it up in readable places, here's the first segment from the prologue.


The din in the empty lot was growing, but not even the few who braved the night tried to investigate.  Anyone who dared to be out at that hour recognized the noise and, more importantly, knew to stay away.  You never, under any circumstance, risked getting caught in the middle of a brawl between two blin gangs.
This particular fight, faintly illuminated by the bright Malo Mart sign, was a territory dispute being settled by a bokoblin gang leader and a moblin gang leader.  The two were evenly matched, and a jeering circle of both their underlings surrounded them as the struggle went back and forth.  The moblin had dominance, his hands around the throat of the pinned bokoblin, but the latter was still fighting, his punches wearing away at his opponent.  Unable to shield his face or withstand the blows, the moblin released the bokoblin, and the two split apart.
The two were both visibly limping as they circled, locked into their deathmatch by the other members of the two gangs.  The bokoblin grinned as he rubbed his neck.  “I ain’t goin’ down that easy, pal.”
The moblin shot him a death glare, the hair lining most of his body matted with both of their blood.  “You’re on moblin territory, kid.  You’re not leaving here alive.” 
The sole outside observer, watching from the roof of Malo Mart decided that it was time to break the stalemate.  He stepped out of the shadows, his face hidden by a mask—its piglike features providing a mocking caricature of the blins—and drew his gun, measuredly and methodically leveling it at the two figures in the center of the circle.
A shot rang through the night, silencing the throng’s roar.  A bullet ricocheted off the cement, chipping out a mark directly between the two.
“Awww, goddesses,” the failed assassin groaned as the crowd below turned as one to his hiding place.  He dove backwards, flattening himself against the roof as shots rang out from below, indiscriminately rechristening the store “AL ART.”  The man swore, discarding the gun, and listened as the clips emptied and the blins began turning on each other.  Each side blamed the other for the failed interference, and while neither side had particularly high qualms about maintaining their own honor, they were quick to insult the other faction’s lack thereof.
The man, already long forgotten, took the opportunity to climb down.  Somehow, by some fortunate chance, things had turned out better than expected.  Both sides were enraged now.  It would be a complete bloodbath.
The masked man’s feet hit the ground, and he casually strolled around the building.  Yes, it was a chaotic, frantic mess.  And he, he thought with satisfaction as he drew the sword slung across his back, would help clean it up.

Friday, May 25, 2012

Project Updates

Just a quick update to let everyone know what I'm planning on working on.

I don't have a lot of time to write during the summer (as I'm busy working), but I'm planning on doing a few things when I have time.

Right now, the biggest priority is Operation Stirling, which I can't unveil much about until it's over.  Apart from that, I'm probably going to just focus on casual blogging for the most part.

Don't Shoot The Messenger has ended, and I'm working on a commentary for it (attached to this blogger account).  I've got several reflections and first impressions of series lined up (I'll be changing my post on B Gata H Kei to a "reflection" instead of a first impression), including Madoka Magica, Uttope!!, Mysterious Girlfriend X, The World Ends With You, and a few more.  Finally, I'm also going to try working on an in-depth academic look at The Legend of Zelda: Majora's Mask.  I've gotten enough arguments with Zelda fans about how much better it is than Ocarina of Time, saying that I could write a dissertation on Majora's Mask, and figured that I may as well actually back up those claims.

Finally, I'll be doing some occasional writing for my other projects, so expect to hear more about those when the time comes.